yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7be108c37
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8interface IFoo 9{ 10 float doSomething(); 11} 12 13struct A : IFoo 14{ 15 float doSomething() 16 { 17 return 0.0f; 18 } 19} 20 21// A normal function that calls doSomething(). 22float original<T : IFoo>(T p, float x) 23{ 24 p.doSomething(); 25 return x * x; 26} 27 28[PrimalSubstituteOf(original)] 29[BackwardDifferentiable] 30float primalSubst<T : IFoo>(T p, float x) 31{ 32 return 2.0f * x * x; 33} 34 35[BackwardDifferentiable] 36float caller(IFoo d, float x) 37{ 38 return original(d, x); 39} 40 41//TEST_INPUT: type_conformance A:IFoo = 0 42 43[numthreads(1, 1, 1)] 44void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 45{ 46 var obj = createDynamicObject<IFoo>(dispatchThreadID.x, 0); // A 47 48 var a = diffPair(3.0, 1.0); 49 __bwd_diff(caller)(obj, a, 1.0); 50 outputBuffer[0] = a.d; // Expect: 12.0 51 outputBuffer[1] = __fwd_diff(caller)(obj, diffPair(3.0, 1.0)).p; // Expect: 18.0 52 outputBuffer[2] = caller(obj, 3.0); // Expect: 9.0 53}