yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[ForwardDerivative(diff_f)] 9float f(float v) 10{ 11 return v * v; 12} 13 14DifferentialPair<float> diff_f(DifferentialPair<float> v) 15{ 16 return diffPair(v.p * v.p, 2 * v.d * v.p); 17} 18 19[ForwardDerivative(diff_f)] 20float2 f(float2 v) 21{ 22 return v * v; 23} 24 25DifferentialPair<float2> diff_f(DifferentialPair<float2> v) 26{ 27 return diffPair(v.p * v.p, float2(2 * v.d.x * v.p.x, 0.0)); 28} 29 30[ForwardDifferentiable] 31float test(float v) 32{ 33 return f(v) + f(float2(v, v)).x; 34} 35 36[numthreads(1, 1, 1)] 37void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 38{ 39 var p = diffPair(3.0, 1.0); 40 let rs = __fwd_diff(test)(p); 41 outputBuffer[0] = rs.d; 42}