yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9 10[ForwardDifferentiable] 11float f(float x, no_diff float y) 12{ 13 return x * x + y * y; 14} 15 16[numthreads(1, 1, 1)] 17void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 18{ 19 { 20 let rs = __fwd_diff(f)(dpfloat(1.5, 1.0), 2.0); 21 outputBuffer[0] = rs.p; // Expect: 6.25 22 outputBuffer[1] = rs.d; // Expect: 3.0 23 } 24}