yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9 10interface IFoo : IDifferentiable 11{ 12 [ForwardDifferentiable] 13 float getVal(); 14} 15 16struct A : IFoo 17{ 18 float x; 19 [ForwardDifferentiable] 20 float getVal(){return x;} 21} 22 23[ForwardDifferentiable] 24float f(float x, no_diff IFoo y) 25{ 26 return x * x + y.getVal(); 27} 28 29[numthreads(1, 1, 1)] 30void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 31{ 32 { 33 A a; 34 a.x = 2.0; 35 let rs = __fwd_diff(f)(dpfloat(1.5, 1.0), a); 36 outputBuffer[0] = rs.p; // Expect: 6.25 37 outputBuffer[1] = rs.d; // Expect: 3.0 38 } 39}