yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef DifferentialPair<float3> dpfloat3; 10 11[ForwardDifferentiable] 12float f(float x, float[3] y) 13{ 14 return x * no_diff(outputBuffer[4]) + y[2] * x * no_diff(y[1]); 15} 16 17 18[numthreads(1, 1, 1)] 19void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 20{ 21 var dpx = fwd_diff(f)(DifferentialPair<float>(1.0f, 1.0f), DifferentialPair<float[3]>( { 1.0f, 2.0f, 3.0f }, { 1.0f, 2.0f, 3.0f })); 22 outputBuffer[0] = dpx.p; // Expect: 6.0 23 outputBuffer[1] = dpx.d; // Expect: 12.0 24}