yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef float.Differential dfloat; 9 10struct Params 11{ 12 float vv; 13} 14 15[Differentiable] 16float3 f(float3 x, uint2 v, Params p) 17{ 18 v.x = 1 + int(p.vv); 19 20 x.y = x.x * x.x; 21 return x; 22} 23 24[numthreads(1, 1, 1)] 25void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 { 28 var dpa = diffPair(float3(4.0, 2.0, 3.0)); 29 Params p; 30 p.vv = 0.0; 31 __bwd_diff(f)(dpa, uint2(1,2), p, float3(1.0,1.0,1.0)); 32 33 // CHECK: 9.0 34 outputBuffer[0] = dpa.d.x; // Expect: 9.0 35 } 36}