yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-wgpu -compute -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 4//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9[ForwardDifferentiable] 10float3x3 g(float3x3 x, float3x3 y) 11{ 12 float3x3 a = x + y; 13 float3x3 b = x - y; 14 return a * b + 2 * x * y; 15} 16 17[ForwardDifferentiable] 18float h(float2x2 x, float2x2 y) 19{ 20 let t = mul(x, y); 21 return t[0][0] + t[0][1] + t[1][0] + t[1][1]; 22} 23 24[numthreads(1, 1, 1)] 25void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 float3x3 a = float3x3(2.0); 28 float3x3 b = float3x3(1.5); 29 float3x3 da = float3x3(1.0); 30 31 outputBuffer[0] = __fwd_diff(g)( 32 diffPair(a, da), 33 diffPair(b, da)).d._11; // Expect: 8 34 35 float2x2 l = float2x2(1.0, 2.0, 3.0, 4.0); 36 float2x2 r = float2x2(10.0, 11.0, 12.0, 13.0); 37 float2x2 d = float2x2(1.0, 0.0, 1.0, 1.0); 38 39 //float2x2 epsilon = d * 0.001f; 40 //outputBuffer[1] = (h(l + epsilon, r + epsilon) - h(l - epsilon, r - epsilon)) / (epsilon[0][0] * 2.0)); 41 42 outputBuffer[1] = __fwd_diff(h)(diffPair(l, d), diffPair(r, d)).d; // Expect 83.0 43}