yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8struct AggType : IDifferentiable 9{ 10 float field1; 11 float field2; 12} 13 14[BackwardDifferentiable] 15AggType makeTypeWithNonDiffOps(no_diff float f1, float f2) 16{ 17 AggType v = { f1, f2 }; 18 return v; 19} 20 21[numthreads(1, 1, 1)] 22void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 23{ 24 AggType v = { 0, 2.0 }; 25 AggType.Differential dv = { 1.3, 4.2 }; 26 27 var f2pair = diffPair(2.0, 0.0); 28 29 __bwd_diff(makeTypeWithNonDiffOps)(1.0, f2pair, dv); 30 outputBuffer[0] = f2pair.d; 31}