yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5RWStructuredBuffer<float> outputBuffer; 6 7typedef DifferentialPair<float> dpfloat; 8typedef float.Differential dfloat; 9 10import test_intrinsics; 11 12dpfloat my_pow_jvp(dpfloat x, dpfloat n) 13{ 14 return dpfloat( 15 pow(x.p, n.p), 16 x.d * n.p * pow(x.p, n.p-1) + n.d * pow(x.p, n.p) * log(x.p)); 17} 18 19[ForwardDerivative(my_pow_jvp)] 20float _pow(float, float); 21 22[numthreads(1, 1, 1)] 23void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 24{ 25 { 26 dpfloat dpa = dpfloat(5.0, 1.0); 27 dpfloat dpn = dpfloat(2, 0.0); 28 29 outputBuffer[0] = __fwd_diff(_pow)(dpa, dpn).d; // Expect: 10.0 30 outputBuffer[1] = __fwd_diff(_pow)( 31 dpfloat(dpa.p, 0.0), 32 dpfloat(dpn.p, 1.0)).d; // Expect: 40.23595 33 } 34}