yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9 10struct A : IDifferentiable 11{ 12 float p; 13 float3 q; 14} 15 16[ForwardDifferentiable] 17void g(A a, inout A aout) 18{ 19 float t = a.p + a.q.y * a.q.x; 20 aout.p = aout.p + t; 21 aout.q = aout.q * t; 22} 23 24[numthreads(1, 1, 1)] 25void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 float p = 1.0; 28 float3 q = float3(1.0, 2.0, 3.0); 29 30 float dp = 1.0; 31 float3 dq = float3(1.0, 0.5, 0.25); 32 33 DifferentialPair<A> dpa = DifferentialPair<A>({p, q}, {dp, dq}); 34 35 __fwd_diff(g)(DifferentialPair<A>( { p, q }, { dp, dq }), dpa); 36 37 outputBuffer[0] = dpa.p.p; // Expect: 4.0 38 outputBuffer[1] = dpa.d.q.x; // Expect: 6.5 39 outputBuffer[2] = dpa.d.q.y; // Expect: 8.5 40 outputBuffer[3] = dpa.d.q.z; // Expect: 11.25 41 42}