yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef float.Differential dfloat; 10 11[BackwardDerivative(bwd_f)] 12void f(float x, out float y) 13{ 14 y = x * x; 15} 16 17void bwd_f(inout DifferentialPair<float> dpx, in float.Differential dy) 18{ 19 dpx = DifferentialPair<float>(dpx.p, 2.0 * dpx.p * dy); 20} 21 22[numthreads(1, 1, 1)] 23void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 24{ 25 { 26 float o; 27 f(3.0, o); 28 29 dpfloat dpa = dpfloat(2.0, 1.0); 30 dpfloat dpo = dpfloat(2.0, 1.0); 31 __bwd_diff(f)(dpa, o); 32 33 outputBuffer[0] = o; // Expect: 9 34 outputBuffer[1] = dpa.d; // Expect: 36 35 } 36}