yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[ForwardDifferentiable] 9float mySqr(float x) 10{ 11 return x * x; 12} 13 14[ForwardDifferentiable] 15float f(float x) 16{ 17 return mySqr(x * x); 18} 19 20[ForwardDifferentiable] 21float df(float x) 22{ 23 return __fwd_diff(f)(DifferentialPair<float>(x, 1.0)).d; 24} 25 26[numthreads(1, 1, 1)] 27void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 28{ 29 // Given f(x) = x^4, 30 // f''(x) = 12 * x^2 31 // Expect f''(4) = 192 32 outputBuffer[0] = __fwd_diff(df)(DifferentialPair<float>(4.0, 1.0)).d; 33}