yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[ForwardDifferentiable] 9float mySqr(float x) 10{ 11 return x * x; 12} 13 14[ForwardDifferentiable] 15float f(float x) 16{ 17 return mySqr(x * x); 18} 19 20[numthreads(1, 1, 1)] 21void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 22{ 23 // Given f(x) = x^4, 24 // f''(x) = 12 * x^2 25 // Expect f''(4) = 192 26 float.Differential t = 2; 27 outputBuffer[0] = __fwd_diff(__fwd_diff(f))( 28 DifferentialPair<DifferentialPair<float>>( 29 DifferentialPair<float>(4.0, 1.0), DifferentialPair<float>(1.0, 0.0))) .d.d; 30 31 // sin''(x) = cos'(x) = -sin(x). 32 // Expect sin''(Pi/2) = -1. 33 outputBuffer[1] = __fwd_diff(__fwd_diff(sin))( 34 DifferentialPair<DifferentialPair<float>>( 35 DifferentialPair<float>(float.getPi()/2, 1.0), DifferentialPair<float>(1.0, 0.0))).d.d; 36}