yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1// Test calling differentiable generic function with inout generic parameter. 2 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 5//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 8RWStructuredBuffer<float> outputBuffer; 9 10[anyValueSize(16)] 11interface IInterface 12{ 13 [mutating] 14 float sample(); 15} 16 17struct A : IInterface 18{ 19 float z; 20 [mutating] 21 float sample() { z = z + 1.0; return 1.0; } 22}; 23 24[ForwardDifferentiable] 25float sqr<T:IInterface>(inout T obj, float x) 26{ 27 return (no_diff obj.sample()) + x*x; 28} 29 30[numthreads(1, 1, 1)] 31void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 32{ 33 A obj; 34 obj.z = 0.0; 35 outputBuffer[0] = __fwd_diff(sqr)(obj, DifferentialPair<float>(2.0, 1.0)).d; 36}