yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d40c143eb
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8// This test checks to ensure that expressions of the form FieldExtract(MakeStruct(...)) 9// are handled correctly in the presence of differentiation. 10// Such expressions are often optimized out, and the non-differentiability of the struct 11// type can be accidentally overlooked. 12// 13 14typedef DifferentialPair<float> dpfloat; 15typedef float.Differential dfloat; 16 17struct Data 18{ 19 [PreferRecompute] 20 __init(float tin) 21 { 22 this.t = tin; 23 } 24 float t; 25}; 26 27[BackwardDifferentiable] 28float test_make_struct(float y) 29{ 30 Data d = { y }; 31 return d.t; 32} 33 34[numthreads(1, 1, 1)] 35void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 36{ 37 { 38 dpfloat dpa = dpfloat(1.0, 0.0); 39 40 bwd_diff(test_make_struct)(dpa, 1.0f); 41 outputBuffer[0] = dpa.d; // Expect: 0.0 42 } 43}