yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Fix 7723 - Add autodiff tests (#7919)d10732742

master
1.8 KiB76 linesraw
1// Test calling differentiable function through dynamic dispatch.
2
3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type
4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
5//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
6
7//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer
8RWStructuredBuffer<float> outputBuffer;
9
10[anyValueSize(16)]
11interface IInterface : IDifferentiable
12{
13    [Differentiable]
14    float calc(float x);
15}
16
17struct A : IInterface
18{
19    float data1;
20
21    [Differentiable]
22    __init(float data1) { this.data1 = data1; }
23
24    [Differentiable]
25    float calc(float x) { return x * x * x * data1; }
26};
27
28struct B : IInterface
29{
30    float data1;
31    float data2;
32
33    [Differentiable]
34    __init(float data1, float data2) { this.data1 = data1; this.data2 = data2; }
35
36    [Differentiable]
37    float calc(float x) { return x * x * data1 * data2; }
38};
39
40[Differentiable]
41float doThing(IInterface obj, float x)
42{
43    return obj.calc(x);
44}
45 
46[Differentiable]
47float f(uint id, float x)
48{
49    IInterface obj;
50
51    if (id == 0)
52        obj = A(x); // x^4
53    else
54        obj = B(x, x); // x^4
55
56    return doThing(obj, x) + doThing(obj, x); // 2 * x^4
57}
58
59//TEST_INPUT: type_conformance A:IInterface = 0
60//TEST_INPUT: type_conformance B:IInterface = 1
61
62[numthreads(1, 1, 1)]
63void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
64{
65    {
66        var dpx = diffPair(1.0);
67        bwd_diff(f)(dispatchThreadID.x, dpx, 2.0); 
68        outputBuffer[0] = dpx.d; // Expect: 2 * 4 * x^3 * dx = 8 * x^3 * dx = 16
69    }
70
71    {
72        var dpx = diffPair(1.5);
73        bwd_diff(f)(dispatchThreadID.x + 1, dpx, 1.0);
74        outputBuffer[1] = dpx.d; // Expect: 2 * 4 * x^3 * dx = 8 * (1.5)^3 * 1.0 = 27
75    }
76}