yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8 9struct Foo : IDifferentiable 10{ 11 typealias Differential = Foo; 12 float x[3]; 13}; 14 15[Differentiable] 16Foo getFoo(float x) 17{ 18 return { { x, x, x } }; 19} 20 21[Differentiable] 22float foobar(float x) 23{ 24 int i = 3 * int(floor(x)); 25 Foo foo = getFoo(x); 26 return foo.x[i] * foo.x[i]; 27} 28 29[numthreads(1, 1, 1)] 30void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 31{ 32 { 33 float a = 0.5; 34 var d = fwd_diff(foobar)(diffPair(a, 1.0)).d; 35 outputBuffer[0] = d; 36 } 37}