yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj -output-using-type 4 5struct Buggy<let N : int> 6{ 7 float m(float x) { return N * x; } 8 9 [BackwardDerivativeOf(m)] 10 void mDiff(inout DifferentialPair<float> x, float dResult) 11 { 12 updateDiff(x, N * dResult); 13 } 14} 15 16[Differentiable] 17float test(float x) 18{ 19 Buggy<2> b; 20 return b.m(x); 21} 22 23//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 24RWStructuredBuffer<float> outputBuffer; 25 26[numthreads(1, 1, 1)] 27void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 28{ 29 var a = diffPair(3.0); 30 __bwd_diff(test)(a, 1.0); 31 outputBuffer[dispatchThreadID.x] = a.d; 32 // CHECK: 2.0 33}