yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[Differentiable] [PreferRecompute] 9float3 fetch(float2 uv) 10{ 11 if (uv.x > 0.5f) 12 { 13 if (uv.x > 0.7f) 14 return float3(2.) * uv.y; 15 else 16 return float3(1.) * uv.y; 17 } 18 else 19 { 20 if (uv.x > 0.3f) 21 return float3(4.) * uv.y; 22 else 23 return float3(3.) * uv.y; 24 } 25} 26 27[numthreads(1, 1, 1)] 28void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 29{ 30 float2 uv = (float2)dispatchThreadID.xy / float2(512, 512); 31 float3 color = fetch(uv); 32 outputBuffer[0] = color.x; // Expect: 0.0 33 34 { 35 DifferentialPair<float2> dpuv = diffPair(float2(0.6f)); 36 bwd_diff(fetch)(dpuv, float3(1.f)); 37 38 outputBuffer[1] = dpuv.d.y; // Expect: 1.0 * 3 = 3 39 } 40 41 { 42 DifferentialPair<float2> dpuv = diffPair(float2(0.8f)); 43 bwd_diff(fetch)(dpuv, float3(1.f)); 44 45 outputBuffer[2] = dpuv.d.y; // Expect: 2.0 * 3 = 6 46 } 47 48 { 49 DifferentialPair<float2> dpuv = diffPair(float2(0.1f)); 50 bwd_diff(fetch)(dpuv, float3(1.f)); 51 52 outputBuffer[3] = dpuv.d.y; // Expect: 3.0 * 3 = 9 53 } 54 55 { 56 DifferentialPair<float2> dpuv = diffPair(float2(0.4f)); 57 bwd_diff(fetch)(dpuv, float3(1.f)); 58 59 outputBuffer[4] = dpuv.d.y; // Expect: 4.0 * 3 = 12 60 } 61}