yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8struct NonDiff 9{ 10 float a; 11} 12 13[BackwardDifferentiable] 14bool myFunc(NonDiff fIn, inout float x) 15{ 16 x = pow(x, fIn.a); 17 return x > 100.f; 18} 19 20[numthreads(1, 1, 1)] 21void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 float a = 3.0; 24 NonDiff fIn = { a }; 25 DifferentialPair<float> dpx = DifferentialPair<float>(4.f, 1.f); 26 __bwd_diff(myFunc)(fIn, dpx); 27 28 outputBuffer[0] = dpx.d; 29}