yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[BackwardDifferentiable] 9bool conditionFunc(no_diff float a, inout float x) 10{ 11 x = x * a; 12 return x > 100.f; 13} 14 15[BackwardDifferentiable] 16float outerFunc(no_diff float a, float x) 17{ 18 if (conditionFunc(a, x)) 19 return x; 20 else 21 return -x; 22} 23 24[numthreads(1, 1, 1)] 25void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 26{ 27 float a = 10.0; 28 DifferentialPair<float> dpx = DifferentialPair<float>(4.f, 1.f); 29 __bwd_diff(outerFunc)(a, dpx, 1.0); 30 31 outputBuffer[0] = dpx.d; 32}