yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef float.Differential dfloat; 10 11[BackwardDifferentiable] 12float test() 13{ 14 return 2.0f; 15} 16 17float noDiffFunc(float x) { return x; } 18 19[BackwardDerivativeOf(test)] 20void d_test(float dOut) 21{ 22 outputBuffer[0] = noDiffFunc(dOut); 23} 24 25[numthreads(1, 1, 1)] 26void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 27{ 28 __bwd_diff(test)(3.0f); 29}