yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8float lengthDiffX(float3 x) 9{ 10 return (length(float3(x.x + 0.001, x.yz)) - length(float3(x.x - 0.001, x.yz))) / 0.002; 11} 12float lengthDiffY(float3 x) 13{ 14 return (length(float3(x.x, x.y + 0.001, x.z)) - length(float3(x.x, x.y - 0.001, x.z))) / 0.002; 15} 16float lengthDiffZ(float3 x) 17{ 18 return (length(float3(x.xy, x.z + 0.001)) - length(float3(x.xy, x.z - 0.001))) / 0.002; 19} 20 21[numthreads(1, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 { 25 let x = float3(12, 23, 31); 26 var dpx = diffPair(x); 27 __bwd_diff(length)(dpx, 1.0); 28 outputBuffer[0] = dpx.d[0]; 29 outputBuffer[1] = dpx.d[1]; 30 outputBuffer[2] = dpx.d[2]; 31 32 // for reference: 33 //outputBuffer[3] = lengthDiffX(x); 34 //outputBuffer[4] = lengthDiffY(x); 35 //outputBuffer[5] = lengthDiffZ(x); 36 } 37}