yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef DifferentialPair<float2> dpfloat2; 10typedef DifferentialPair<float3> dpfloat3; 11 12[BackwardDifferentiable] 13float diffPow(float x, float y) 14{ 15 return pow(x, y); 16} 17 18[BackwardDifferentiable] 19float2 diffPow(float2 x, float2 y) 20{ 21 return pow(x, y); 22} 23 24[numthreads(1, 1, 1)] 25void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 26{ 27 { 28 dpfloat dpx = dpfloat(5.0, 1.0); 29 dpfloat dpy = dpfloat(3.0, 0.0); 30 dpfloat res = __fwd_diff(diffPow)(dpx, dpy); 31 outputBuffer[0] = res.p; // Expect: 125.000000 32 outputBuffer[1] = res.d; // Expect: 75.000000 33 } 34 35 { 36 dpfloat2 dpx = dpfloat2(float2(10.0, 3.0), float2(0.0, -2.0)); 37 dpfloat2 dpy = dpfloat2(float2(2.5, 4.0), float2(1.0, 1.0)); 38 dpfloat2 res = __fwd_diff(diffPow)(dpx, dpy); 39 outputBuffer[2] = res.p[0]; // Expect: 316.227722 40 outputBuffer[3] = res.d[0]; // Expect: 728.141235 41 outputBuffer[4] = res.p[1]; // Expect: 81.000000 42 outputBuffer[5] = res.d[1]; // Expect: -127.012398 43 } 44 45 { 46 dpfloat2 dpx = dpfloat2(float2(2.0, 4.0), float2(0.0, 0.0)); 47 dpfloat2 dpy = dpfloat2(float2(3.0, -2.0), float2(0.0, 0.0)); 48 __bwd_diff(diffPow)(dpx, dpy, float2(1.0, 1.0)); 49 outputBuffer[6] = dpx.d[0]; // Expect: 12.000000 50 outputBuffer[7] = dpx.d[1]; // Expect: -0.031250 51 outputBuffer[8] = dpy.d[0]; // Expect: 5.545177 52 outputBuffer[9] = dpy.d[1]; // Expect: 0.086643 53 } 54}