yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float3> dpfloat3; 9 10[BackwardDifferentiable] 11float diffDot(float3 x, float3 y) 12{ 13 return dot(x, y); 14} 15 16[numthreads(1, 1, 1)] 17void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 18{ 19 { 20 dpfloat3 dpx = dpfloat3(float3(-0.5, 0.7, 0.8), float3(0.0, 0.0, 0.0)); 21 dpfloat3 dpy = dpfloat3(float3(0.0, 0.0, 1.0), float3(0.0, 0.0, 0.0)); 22 __bwd_diff(diffDot)(dpx, dpy, 1.0); 23 outputBuffer[0] = dpx.d[0]; // Expect: 0.000000 24 outputBuffer[1] = dpx.d[1]; // Expect: 0.000000 25 outputBuffer[2] = dpx.d[2]; // Expect: 1.000000 26 outputBuffer[3] = dpy.d[0]; // Expect: -0.500000 27 outputBuffer[4] = dpy.d[1]; // Expect: 0.700000 28 outputBuffer[5] = dpy.d[2]; // Expect: 0.800000 29 } 30}