yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef DifferentialPair<float2> dpfloat2; 10typedef DifferentialPair<float3> dpfloat3; 11 12[BackwardDifferentiable] 13float diffDetach(float x) 14{ 15 return detach(x); 16} 17 18[BackwardDifferentiable] 19float2 diffDetach(float2 x) 20{ 21 return detach(x); 22} 23 24[BackwardDifferentiable] 25float3 diffDetach(float3 x) 26{ 27 return detach(x); 28} 29 30[numthreads(1, 1, 1)] 31void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 32{ 33 { 34 dpfloat dpx = dpfloat(-5.0, 1.0); 35 dpfloat res = __fwd_diff(diffDetach)(dpx); 36 outputBuffer[0] = res.p; // Expect: -5.000000 37 outputBuffer[1] = res.d; // Expect: 0.000000 38 } 39 40 { 41 dpfloat3 dpx = dpfloat3(float3(2.f, -3.f, -1.f), float3(-2.f, 3.f, -1.f)); 42 dpfloat3 res = __fwd_diff(diffDetach)(dpx); 43 outputBuffer[2] = res.p[0]; // Expect: 2.000000 44 outputBuffer[3] = res.d[0]; // Expect: 0.000000 45 outputBuffer[4] = res.p[1]; // Expect: -3.000000 46 outputBuffer[5] = res.d[1]; // Expect: 0.000000 47 outputBuffer[6] = res.p[2]; // Expect: -1.000000 48 outputBuffer[7] = res.d[2]; // Expect: 0.000000 49 } 50 51 { 52 dpfloat dpx = dpfloat(-5.0, 1.0); 53 __bwd_diff(diffDetach)(dpx, 1.0); 54 outputBuffer[8] = dpx.d; // Expect: 0.000000 55 } 56 57 { 58 dpfloat2 dpx = dpfloat2(float2(1.0, -2.0), float2(1.0, 1.0)); 59 __bwd_diff(diffDetach)(dpx, float2(2.0, -3.0)); 60 outputBuffer[9] = dpx.d[0]; // Expect: 0.000000 61 outputBuffer[10] = dpx.d[1]; // Expect: 0.000000 62 } 63}