yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-wgpu -compute -output-using-type 4//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9typedef DifferentialPair<float> dpfloat; 10typedef DifferentialPair<float2> dpfloat2; 11typedef DifferentialPair<float3> dpfloat3; 12 13[BackwardDifferentiable] 14float diffAbs(float x) 15{ 16 return abs(x); 17} 18 19[BackwardDifferentiable] 20float3 diffAbs(float3 x) 21{ 22 return abs(x); 23} 24 25[numthreads(1, 1, 1)] 26void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 27{ 28 { 29 dpfloat dpx = dpfloat(-3.0, 2.0); 30 dpfloat res = __fwd_diff(diffAbs)(dpx); 31 outputBuffer[0] = res.p; // Expect: 3.000000 32 outputBuffer[1] = res.d; // Expect: -2.000000 33 } 34 35 { 36 dpfloat3 dpx = dpfloat3(float3(2.f, -3.f, -1.f), float3(-2.f, 3.f, -1.f)); 37 dpfloat3 res = __fwd_diff(diffAbs)(dpx); 38 outputBuffer[2] = res.p[0]; // Expect: 2.000000 39 outputBuffer[3] = res.d[0]; // Expect: -2.000000 40 outputBuffer[4] = res.p[1]; // Expect: 3.000000 41 outputBuffer[5] = res.d[1]; // Expect: -3.000000 42 outputBuffer[6] = res.p[2]; // Expect: 1.000000 43 outputBuffer[7] = res.d[2]; // Expect: 1.000000 44 } 45 46 { 47 dpfloat dpx = dpfloat(-3.0, 0.0); 48 __bwd_diff(diffAbs)(dpx, 2.0); 49 outputBuffer[8] = dpx.d; // Expect: -2.000000 50 } 51 52 { 53 dpfloat3 dpx = dpfloat3(float3(2.f, -3.f, -1.f), float3(0.f, 0.f, 0.f)); 54 __bwd_diff(diffAbs)(dpx, float3(1.f, 1.f, 1.f)); 55 outputBuffer[9] = dpx.d[0]; // Expect: 1.000000 56 outputBuffer[10] = dpx.d[1]; // Expect: -1.000000 57 outputBuffer[11] = dpx.d[2]; // Expect: -1.000000 58 } 59}