yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e0c20a076
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type -cuda 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[BackwardDifferentiable] 9float diffDeterminant(float2x2 x) 10{ 11 return determinant(x); 12} 13 14[numthreads(1, 1, 1)] 15void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 16{ 17 { 18 var dpx = diffPair(float2x2(1.0, 2.0, 3.0, 4.0)); 19 __bwd_diff(diffDeterminant)(dpx, 1.0); 20 outputBuffer[0] = dpx.d[0][0]; 21 outputBuffer[1] = dpx.d[0][1]; 22 outputBuffer[2] = dpx.d[1][0]; 23 outputBuffer[3] = dpx.d[1][1]; 24 } 25}