yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
0f886fe7
main
1#version 460 2 3layout (location = 0 )out vec4 io ; 4 5// default uniforms will be gathered into a uniform block 6// final global block will merge uniforms from all linked files 7uniform vec4 a ;// declared in both stages 8uniform vec2 b2 ;// declaration order swapped in other stage 9uniform vec2 b1 ; 10uniform vec4 c2 ;// not delcared in other file 11uniform vec4 d ; 12 13uniform vec4 s [4 ]; 14 15layout (binding = 0 )uniform atomic_uint counter3 ; 16layout (binding = 0 )uniform atomic_uint counter2 ; 17 18vec4 foo () { 19uint j = atomicCounterIncrement (counter2 )+ atomicCounterDecrement (counter3 ); 20vec4 v = a + vec4 (b1 .x ,b1 .y ,b2 .x ,b2 .y )+ c2 + d ; 21 22return float (j )* v ; 23} 24 25void main () { 26 27vec4 v = foo (); 28v = v + s [gl_VertexID - gl_VertexIndex ]; 29v .x = v .x - float (gl_InstanceID - gl_InstanceIndex ); 30io = v ; 31}