yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
b2e5b5c5
main
1#version 460 2 3layout (location = 0 )in vec4 io ; 4 5out vec4 o ; 6 7// default uniforms will be gathered into a uniform block 8// final global block will merge uniforms from all linked files 9uniform vec4 a ;// declared in both stages 10uniform vec2 b1 ;// declaration order swapped in other stage 11uniform vec2 b2 ; 12uniform vec4 c1 ;// not delcared in other file 13uniform vec4 d ; 14 15// final global buffer will berge buffers from all linked files 16layout (binding = 0 )uniform atomic_uint counter1 ; 17layout (binding = 0 )uniform atomic_uint counter2 ; 18 19vec4 foo () { 20uint j = atomicCounterIncrement (counter1 )+ atomicCounterDecrement (counter2 ); 21vec4 v = a + vec4 (b1 .x ,b1 .y ,b2 .x ,b2 .y )+ c1 + d ; 22 23return float (j )* v ; 24} 25 26void main () { 27o = io + foo (); 28}