yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Diego NovilloFix erroneous parse errors in variable declarations using existing struct names (#4005)b4e66d7b

main
1.1 KiB49 linesraw
1#version 400
2
3struct Vector {
4    float x;
5    float y;
6    float z;
7};
8
9struct Color {
10    float r;
11    float g;
12    float b;
13};
14
15struct Material {
16    float shininess;
17};
18
19struct B {
20    vec3 t;
21};
22
23struct K {
24    // Original #3931 issue: struct names used as member names in declarator lists
25    // These should be IDENTIFIER tokens, not TYPE_NAME
26    float Vector, Color;           // Two struct names as member names
27    int Material, shininess;       // Mix of struct name and regular name
28    vec2 a, position, b;          // Regular names in declarator list
29    mat3 ambient, diffuse, spec;  // Regular names in declarator list
30    
31    // Original bug report pattern
32    float A, B;                   // B is a struct name used as member name
33    
34    // Array member pattern
35    float A_array[2], B_array[3]; // B is a struct name used as array member name
36};
37
38void main() {
39    K k;
40    // Access the members that have struct names
41    k.Vector = 1.0;
42    k.Color = 2.0;
43    k.Material = 3;
44    k.B = 4.0;
45    k.B_array[0] = 5.0;
46    
47    // Test variable declarations with struct names
48    int x, B, y, K;
49}