yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
6c292d3b
main
1#version 400 2 3uniform sampler2D samp2D ; 4in vec2 coord ; 5 6struct lunarStruct1 { 7int i ; 8float f ; 9}; 10 11struct lunarStruct2 { 12int i ; 13float f ; 14lunarStruct1 s1_1 ; 15}; 16 17struct lunarStruct3 { 18lunarStruct2 s2_1 [3 ]; 19int i ; 20float f ; 21lunarStruct1 s1_1 ; 22}; 23 24 25flat in lunarStruct1 foo ; 26flat in lunarStruct2 foo2 [5 ]; 27flat in lunarStruct3 foo3 ; 28flat in int Count ; 29 30void main () 31{ 32float scale ; 33int iLocal = Count ; 34 35if (foo3 .s2_1 [1 ].i > 0 ) 36scale = foo2 [foo3 .s2_1 [foo .i ].i + 2 + ++ iLocal ].s1_1 .f ; 37else 38scale = foo3 .s2_1 [0 ].s1_1 .f ; 39 40//for (int i = 0; i < iLocal; ++i) { 41// scale += foo2[i].f; 42//} 43 44gl_FragColor = scale * texture (samp2D ,coord ); 45 46vec2 [3 ]constructed = vec2 [3 ](coord ,vec2 (scale ),vec2 (1.0 ,2.0 )); 47gl_FragColor += vec4 (constructed [foo .i ],constructed [foo .i ]); 48} 49