yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
db8719ae
main
1#version 450 2#extension GL_QCOM_image_processing : require 3 4precision highp float ; 5 6// fragment shader inputs and outputs 7layout (location = 0 ) in vec4 v_texcoord; 8 9layout (location = 0 ) out vec4 fragColor; 10 11// fragment shader resources 12layout (set = 0 , binding = 0 ) uniform texture2DArray tex2DArray_weights; 13layout (set = 0 , binding = 1 ) uniform texture2D tex2D_src1; 14layout (set = 0 , binding = 2 ) uniform texture2D tex2D_src2; 15layout (set = 0 , binding = 3 ) uniform sampler samp; 16layout (set = 0 , binding = 4 ) uniform sampler2D tex_samp; 17layout (set = 0 , binding = 5 ) uniform sampler2DArray tex_samp_array; 18 19void main() 20{ 21 22fragColor = textureWeightedQCOM( 23sampler2D(tex2D_src1, samp), // source texture 24v_texcoord. xy , // tex coords 25sampler2DArray(tex2DArray_weights, samp)); // weight texture 26fragColor = textureWeightedQCOM( 27tex_samp, // combined source texture 28v_texcoord. xy , // tex coords 29tex_samp_array); // combined weight texture 30 31} 32