yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
19808a89
main
1#version 460 2 3layout (push_constant, std430) uniform PCBlock { vec4 coords; vec2 size; float lod; } pc; 4layout (set=0, binding=0) uniform sampler2D inTex; 5layout (rgba8, set=0, binding=2) uniform image2D outColor; 6layout (local_size_x=3, local_size_y=3, local_size_z=1) in; 7 8void main(void) { 9 const vec2 texCoords = pc.coords.xy; 10 const vec4 pixel = texture(inTex, texCoords); 11 imageStore(outColor, ivec2(gl_LocalInvocationID.xy), pixel); 12}