yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
a420aff8
main
1#version 450 core 2#extension GL_ARB_sparse_texture2 : enable 3layout (location = 0 )in highp vec4 a_position ; 4layout (location = 4 )in highp vec2 a_in0 ; 5layout (location = 5 )in highp float a_in1 ; 6layout (location = 10 )in highp ivec2 offsetValue ; 7layout (location = 0 )out mediump vec4 v_color0 ; 8layout (location = 1 )out mediump vec4 v_color1 ; 9layout (location = 2 )out mediump vec4 v_color2 ; 10layout (location = 3 )out mediump vec4 v_color3 ; 11layout (set = 0 ,binding = 0 )uniform highp sampler2D u_sampler ; 12layout (set = 0 ,binding = 1 )uniform buf0 {highp vec4 u_scale ; }; 13layout (set = 0 ,binding = 2 )uniform buf1 {highp vec4 u_bias ; }; 14out gl_PerVertex { 15vec4 gl_Position ; 16}; 17 18void main () 19{ 20gl_Position = a_position ; 21vec4 aux0 ; 22vec4 aux1 ; 23vec4 aux2 ; 24vec4 aux3 ; 25 26int ret0 = sparseTextureOffsetARB (u_sampler ,a_in0 ,offsetValue ,aux0 ); 27int ret1 = sparseTexelFetchOffsetARB (u_sampler ,ivec2 (a_in0 ),int (a_in1 ),offsetValue ,aux1 ); 28int ret2 = sparseTextureLodOffsetARB (u_sampler ,a_in0 ,a_in1 ,offsetValue ,aux2 ); 29int ret3 = sparseTextureGradOffsetARB (u_sampler ,a_in0 ,vec2 (a_in1 ,a_in1 ),vec2 (a_in1 ,a_in1 ),offsetValue ,aux3 ); 30 31v_color0 = aux0 * u_scale + u_bias ; 32v_color1 = aux1 * u_scale + u_bias ; 33v_color2 = aux2 * u_scale + u_bias ; 34v_color3 = aux3 * u_scale + u_bias ; 35}