yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
852c34d3
main
1#version 450 2 3#extension GL_NV_shader_texture_footprint : require 4 5layout (location = 0 )in vec2 P2 ; 6layout (location = 2 )in vec3 P3 ; 7layout (location = 3 )in flat int granularity ; 8layout (location = 4 )in float lodClamp ; 9layout (location = 5 )in float lod ; 10layout (location = 6 )in vec2 dx ; 11layout (location = 8 )in vec2 dy ; 12layout (location = 9 )in float bias ; 13 14layout (binding = 0 )uniform isampler2D isample2D ; 15layout (binding = 1 )uniform usampler2D usample2D ; 16layout (binding = 2 )uniform isampler3D isample3D ; 17layout (binding = 3 )uniform usampler3D usample3D ; 18 19layout (location = 0 )out uint hits ; 20layout (location = 1 )out uint lods ; 21 22void main () 23{ 24gl_TextureFootprint2DNV fp2D ; 25gl_TextureFootprint3DNV fp3D ; 26 27hits = 0u ; 28hits += uint (textureFootprintNV (isample2D ,P2 ,granularity , true,fp2D )); 29hits += uint (textureFootprintNV (usample2D ,P2 ,granularity , true,fp2D )); 30hits += uint (textureFootprintNV (isample2D ,P2 ,granularity , true,fp2D ,bias )); 31hits += uint (textureFootprintNV (usample2D ,P2 ,granularity , true,fp2D ,bias )); 32hits += uint (textureFootprintClampNV (isample2D ,P2 ,lodClamp ,granularity , true,fp2D )); 33hits += uint (textureFootprintClampNV (usample2D ,P2 ,lodClamp ,granularity , true,fp2D )); 34hits += uint (textureFootprintClampNV (isample2D ,P2 ,lodClamp ,granularity , true,fp2D ,bias )); 35hits += uint (textureFootprintClampNV (usample2D ,P2 ,lodClamp ,granularity , true,fp2D ,bias )); 36hits += uint (textureFootprintLodNV (isample2D ,P2 ,lod ,granularity , true,fp2D )); 37hits += uint (textureFootprintLodNV (usample2D ,P2 ,lod ,granularity , true,fp2D )); 38hits += uint (textureFootprintGradNV (isample2D ,P2 ,dx ,dy ,granularity , true,fp2D )); 39hits += uint (textureFootprintGradNV (usample2D ,P2 ,dx ,dy ,granularity , true,fp2D )); 40hits += uint (textureFootprintGradClampNV (isample2D ,P2 ,dx ,dy ,lodClamp ,granularity , true,fp2D )); 41hits += uint (textureFootprintGradClampNV (usample2D ,P2 ,dx ,dy ,lodClamp ,granularity , true,fp2D )); 42 43hits += uint (textureFootprintNV (isample3D ,P3 ,granularity , true,fp3D )); 44hits += uint (textureFootprintNV (usample3D ,P3 ,granularity , true,fp3D )); 45hits += uint (textureFootprintNV (isample3D ,P3 ,granularity , true,fp3D ,bias )); 46hits += uint (textureFootprintNV (usample3D ,P3 ,granularity , true,fp3D ,bias )); 47hits += uint (textureFootprintClampNV (isample3D ,P3 ,lodClamp ,granularity , true,fp3D )); 48hits += uint (textureFootprintClampNV (usample3D ,P3 ,lodClamp ,granularity , true,fp3D )); 49hits += uint (textureFootprintClampNV (isample3D ,P3 ,lodClamp ,granularity , true,fp3D ,bias )); 50hits += uint (textureFootprintClampNV (usample3D ,P3 ,lodClamp ,granularity , true,fp3D ,bias )); 51hits += uint (textureFootprintLodNV (isample3D ,P3 ,lod ,granularity , true,fp3D )); 52hits += uint (textureFootprintLodNV (usample3D ,P3 ,lod ,granularity , true,fp3D )); 53 54lods = fp2D .lod + fp3D .lod ; 55}