yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
09512cbd
main
1 2SamplerState g_tSamp : register(s0 ); 3 4Texture2D g_tScene [2 ] : register(t0 ); 5 6struct PS_OUTPUT 7{ 8float4 Color :SV_Target0 ; 9}; 10 11void main (out PS_OUTPUT psout ) 12{ 13psout .Color = g_tScene [0 ].Sample (g_tSamp ,float2 (0.3 ,0.4 ))+ 14g_tScene [1 ].Sample (g_tSamp ,float2 (0.3 ,0.4 )); 15}