yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Wooyoung KimAdd GLSL_QCOM_image_processing3 support9e3f544d

main
4.5 KiB115 linesraw
1#version 460 
2#extension GL_QCOM_image_processing3 : enable
3
4precision mediump float;
5precision highp usampler2D;
6precision highp sampler2D;
7precision highp isampler2DArray;
8
9layout(location = 0) in vec2 c2D;
10layout(location = 1) in vec3 c3D;
11layout(location = 2) in ivec2 offset;
12
13layout(binding = 0) uniform usampler2D usamp2d;
14layout(binding = 1) uniform isampler2D isamp2d;
15layout(binding = 2) uniform  sampler2D fsamp2d;
16
17layout(binding = 3) uniform usampler2DArray usamp2da;
18layout(binding = 4) uniform isampler2DArray isamp2da;
19layout(binding = 5) uniform  sampler2DArray fsamp2da;
20
21void main()
22{
23    vec4 sum = vec4(0.0f);
24
25    sum += textureGather4x1QCOM(usamp2d, c2D);
26    sum += textureGather4x1QCOM(usamp2d, c2D, 0);
27    sum += textureGather4x1QCOM(isamp2d, c2D);
28    sum += textureGather4x1QCOM(isamp2d, c2D, 1);
29    sum += textureGather4x1QCOM(fsamp2d, c2D);
30    sum += textureGather4x1QCOM(fsamp2d, c2D, 2);
31
32    sum += textureGatherV2QCOM(usamp2d, c2D);
33    sum += textureGatherV2QCOM(usamp2d, c2D, 1);
34    sum += textureGatherV2QCOM(isamp2d, c2D);
35    sum += textureGatherV2QCOM(isamp2d, c2D, 2);
36    sum += textureGatherV2QCOM(fsamp2d, c2D);
37    sum += textureGatherV2QCOM(fsamp2d, c2D, 3);
38
39    sum += textureGatherH2QCOM(usamp2d, c2D);
40    sum += textureGatherH2QCOM(usamp2d, c2D, 0);
41    sum += textureGatherH2QCOM(isamp2d, c2D);
42    sum += textureGatherH2QCOM(isamp2d, c2D, 1);
43    sum += textureGatherH2QCOM(fsamp2d, c2D);
44    sum += textureGatherH2QCOM(fsamp2d, c2D, 2);
45
46    sum += textureGatherDQCOM(usamp2d, c2D);
47    sum += textureGatherDQCOM(usamp2d, c2D, 1);
48    sum += textureGatherDQCOM(isamp2d, c2D);
49    sum += textureGatherDQCOM(isamp2d, c2D, 2);
50    sum += textureGatherDQCOM(fsamp2d, c2D);
51    sum += textureGatherDQCOM(fsamp2d, c2D, 3);
52
53    sum += textureGather4x1QCOM(usamp2da, c3D);
54    sum += textureGather4x1QCOM(isamp2da, c3D);
55    sum += textureGather4x1QCOM(fsamp2da, c3D);
56
57    sum += textureGatherV2QCOM(usamp2da, c3D);
58    sum += textureGatherV2QCOM(isamp2da, c3D);
59    sum += textureGatherV2QCOM(fsamp2da, c3D);
60
61    sum += textureGatherH2QCOM(usamp2da, c3D);
62    sum += textureGatherH2QCOM(isamp2da, c3D);
63    sum += textureGatherH2QCOM(fsamp2da, c3D);
64
65    sum += textureGatherDQCOM(usamp2da, c3D);
66    sum += textureGatherDQCOM(isamp2da, c3D);
67    sum += textureGatherDQCOM(fsamp2da, c3D);
68
69    // textureGather*OffsetQCOM
70    sum += textureGather4x1OffsetQCOM(usamp2d, c2D, offset);
71    sum += textureGather4x1OffsetQCOM(usamp2d, c2D, offset, 0);
72    sum += textureGather4x1OffsetQCOM(isamp2d, c2D, offset);
73    sum += textureGather4x1OffsetQCOM(isamp2d, c2D, offset, 1);
74    sum += textureGather4x1OffsetQCOM(fsamp2d, c2D, offset);
75    sum += textureGather4x1OffsetQCOM(fsamp2d, c2D, offset, 2);
76
77    sum += textureGatherV2OffsetQCOM(usamp2d, c2D, offset);
78    sum += textureGatherV2OffsetQCOM(usamp2d, c2D, offset, 1);
79    sum += textureGatherV2OffsetQCOM(isamp2d, c2D, offset);
80    sum += textureGatherV2OffsetQCOM(isamp2d, c2D, offset, 2);
81    sum += textureGatherV2OffsetQCOM(fsamp2d, c2D, offset);
82    sum += textureGatherV2OffsetQCOM(fsamp2d, c2D, offset, 3);
83
84    sum += textureGatherH2OffsetQCOM(usamp2d, c2D, offset);
85    sum += textureGatherH2OffsetQCOM(usamp2d, c2D, offset, 0);
86    sum += textureGatherH2OffsetQCOM(isamp2d, c2D, offset);
87    sum += textureGatherH2OffsetQCOM(isamp2d, c2D, offset, 1);
88    sum += textureGatherH2OffsetQCOM(fsamp2d, c2D, offset);
89    sum += textureGatherH2OffsetQCOM(fsamp2d, c2D, offset, 2);
90
91    sum += textureGatherDOffsetQCOM(usamp2d, c2D, offset);
92    sum += textureGatherDOffsetQCOM(usamp2d, c2D, offset, 1);
93    sum += textureGatherDOffsetQCOM(isamp2d, c2D, offset);
94    sum += textureGatherDOffsetQCOM(isamp2d, c2D, offset, 2);
95    sum += textureGatherDOffsetQCOM(fsamp2d, c2D, offset);
96    sum += textureGatherDOffsetQCOM(fsamp2d, c2D, offset, 3);
97
98    sum += textureGather4x1OffsetQCOM(usamp2da, c3D, offset);
99    sum += textureGather4x1OffsetQCOM(isamp2da, c3D, offset);
100    sum += textureGather4x1OffsetQCOM(fsamp2da, c3D, offset);
101
102    sum += textureGatherV2OffsetQCOM(usamp2da, c3D, offset);
103    sum += textureGatherV2OffsetQCOM(isamp2da, c3D, offset);
104    sum += textureGatherV2OffsetQCOM(fsamp2da, c3D, offset);
105
106    sum += textureGatherH2OffsetQCOM(usamp2da, c3D, offset);
107    sum += textureGatherH2OffsetQCOM(isamp2da, c3D, offset);
108    sum += textureGatherH2OffsetQCOM(fsamp2da, c3D, offset);
109
110    sum += textureGatherDOffsetQCOM(usamp2da, c3D, offset);
111    sum += textureGatherDOffsetQCOM(isamp2da, c3D, offset);
112    sum += textureGatherDOffsetQCOM(fsamp2da, c3D, offset);
113
114    gl_Position = sum;
115}