yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
10ae0e16
main
1#version 310 es 2#extension GL_QCOM_tile_shading : enable 3 4layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; 5layout (shading_rate_xQCOM = 2, shading_rate_yQCOM = 2, shading_rate_zQCOM = 3) in; 6 7layout (set=0, binding=0, tile_attachmentQCOM, rgba32f) uniform readonly highp image2D input0; 8layout (set=0, binding=1, tile_attachmentQCOM, rgba32f) uniform readonly highp image2D color0; // attachment0 9layout (set=0, binding=2, tile_attachmentQCOM, rgba32i) uniform writeonly highp iimage2D color1; // attachment1 10 11// depth/stencil attachments 12layout (set=0, binding=3, tile_attachmentQCOM, rgba32f) uniform readonly highp image2D depth; 13layout (set=0, binding=4, tile_attachmentQCOM, rgba32ui) uniform writeonly highp uimage2D stencil; 14 15void main () 16{ 17 uvec2 uoffset = clamp(gl_GlobalInvocationID.xy, gl_TileOffsetQCOM, gl_TileOffsetQCOM + gl_TileDimensionQCOM.xy - uvec2(1.1)); 18 ivec2 offset = ivec2(uoffset); 19 20 // read from attachments 21 vec4 colorA = imageLoad( color0, offset ); 22 vec4 colorC = imageLoad( input0, offset ); 23 float d = imageLoad( depth, offset ).x; 24 uint s = uint(2); 25 26 // compute output values 27 vec4 outColor = ( colorA + vec4(1.0f) + colorC ) * 0.33f; 28 float outDepth = d * 2.0f; 29 uint outStencil = s + uint(1); 30 31 // write to attachments 32 imageStore( color1, offset, ivec4(outColor) ); 33 imageStore( stencil, offset, uvec4(outStencil) ); 34}