yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
fc060af4
main
1#version 460 2#extension GL_NV_shader_invocation_reorder : enable 3#extension GL_NV_linear_swept_spheres : enable 4 5void main() 6{ 7 hitObjectNV hObj; 8 bool temp = hitObjectIsSphereHitNV(hObj); 9 vec3 pos = hitObjectGetSpherePositionNV(hObj); 10 float rad = hitObjectGetSphereRadiusNV(hObj); 11}