yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
32c169db
main
1#version 450 2precision mediump int ; precision highp float ; 3layout (location = 1 ) in highp vec4 v; 4void main ( void ) 5{ 6if (v == vec4( 0.1 , 0.2 , 0.3 , 0.4 )) discard; 7else return ; 8}