yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
c799e7be
main
1#version 320 es 2#extension GL_EXT_fragment_shader_barycentric : require 3 4precision highp float ; 5 6layout (location = 0 ) pervertexEXT in float vertexIDs[ 3 ]; 7layout (location = 1 ) pervertexEXT in float vertexIDs2[ 3 ]; 89 layout (location = 1 ) out float value; 1011 void main () { 12value = (gl_BaryCoordNoPerspEXT. x * vertexIDs[ 0 ] + 13gl_BaryCoordNoPerspEXT. y * vertexIDs[ 1 ] + 14gl_BaryCoordNoPerspEXT. z * vertexIDs[ 2 ]); 15 16value += (gl_BaryCoordNoPerspEXT. x * vertexIDs2[ 0 ] + 17gl_BaryCoordNoPerspEXT. y * vertexIDs2[ 1 ] + 18gl_BaryCoordNoPerspEXT. z * vertexIDs2[ 2 ]); 19 20}