yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
d7baecfa
main
1#version 450 2 3// try using a fragment-only extension in a vertex shader 4#extension GL_EXT_fragment_invocation_density : require 5 6layout (location = 0 )out uvec2 FragSize ; 7layout (location = 2 )out int FragInvocationCount ; 8 9void main () { 10FragSize = gl_FragSizeEXT ; 11FragInvocationCount = gl_FragInvocationCountEXT ; 12}