yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
f6eae2a5
main
1#version 140 2in vec2 tex_coord ; 3 4void main (void ) 5{ 6vec4 white = vec4 (1.0 ); 7vec4 black = vec4 (0.2 ); 8vec4 color = white ; 9 10// First, cut out our circle 11float x = tex_coord .x * 2.0 - 1.0 ; 12float y = tex_coord .y * 2.0 - 1.0 ; 13 14discard ; 15 16 17gl_FragColor = color ; 18 19}