yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
6c292d3b
main
1#version 310 es 2 3layout (location = 7 )in vec3 c ; 4layout (LocatioN = 3 )in vec4 p ; 5layout (location = 9 )in ivec2 aiv2 ; 6out vec4 pos ; 7out vec3 color ; 8flat out int iout ; 9 10layout (row_major )uniform ;// default is now row_major 11 12layout (std140 )uniform Transform {// layout of this block is std140 13mat4 M1 ;// row_major 14layout (column_major )mat4 M2 ;// column major 15mat3 N1 ;// row_major 16int iuin ; 17}tblock ; 18 19uniform T2 {// layout of this block is shared 20bool b ; 21mat4 t2m ; 22}; 23 24layout (column_major )uniform T3 {// shared and column_major 25mat4 M3 ;// column_major 26layout (row_major )mat4 M4 ;// row major 27mat2x3 N2 ;// column_major 28uvec3 uv3a [4 ]; 29}; 30 31uint uiuin ; 32 33struct S { 34vec3 c ; 35float f ; 36}; 37 38out S s ; 39 40void main () 41{ 42pos = p * (tblock .M1 * tblock .M2 * M4 * M3 * t2m ); 43color = c * tblock .N1 ; 44iout = tblock .iuin + int (uiuin )+ aiv2 .y ; 45s .c = c ; 46s .f = p .x ; 47if (N2 [1 ]!= vec3 (1.0 )|| uv3a [2 ]!= uvec3 (5 )) 48++ s .c ; 49}