yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
6c292d3b
main
1#version 140 2#extension GL_ARB_texture_gather : enable 3 4vec3 a ; 5float b ; 6 7in vec4 i ; 8out vec4 o ; 9out ivec3 io ; 10out uvec4 uo ; 11 12flat in float fflat ; 13smooth in float fsmooth ; 14noperspective in float fnop ; 15 16uniform samplerCube sampC ; 17 18#extension GL_ARB_texture_rectangle : enable 19 20uniform sampler2D samp2D ; 21uniform sampler2DShadow samp2DS ; 22uniform sampler2DRect samp2DR ; 23uniform sampler2DArray samp2DA ; 24 25void bar3 () 26{ 27o += textureGatherOffset (samp2D ,vec2 (0.3 ),ivec2 (1 )); 28o += textureGatherOffset (samp2DA ,vec3 (0.3 ),ivec2 (1 )); 29} 30 31#extension GL_ARB_gpu_shader5 : enable 32 33void bar4 () 34{ 35o += textureGatherOffset (samp2DR ,vec2 (0.3 ),ivec2 (1 )); 36o += textureGatherOffset (samp2DS ,vec2 (0.3 ),1.3 ,ivec2 (1 )); 37o += textureGatherOffset (samp2D ,vec2 (0.3 ),ivec2 (1 ),2 ); 38} 39 40#extension GL_ARB_texture_cube_map_array : enable 41 42uniform samplerCubeArray Sca ; 43uniform isamplerCubeArray Isca ; 44uniform usamplerCubeArray Usca ; 45uniform samplerCubeArrayShadow Scas ; 46 47void bar5 () 48{ 49io = textureSize (Sca ,3 ); 50o += texture (Sca ,i ); 51io += texture (Isca ,i ,0.7 ).xyz ; 52uo = texture (Usca ,i ); 53 54o += textureLod (Sca ,i ,1.7 ); 55a = textureSize (Scas ,3 ); 56float f = texture (Scas ,i ,i .y ); 57ivec4 c = textureGrad (Isca ,i ,vec3 (0.1 ),vec3 (0.2 )); 58o += vec4 (a ,f + c ); 59} 60 61#extension GL_ARB_shading_language_420pack : enable 62 63const int ai [3 ]= {10 ,23 ,32 }; 64uniform layout (binding = 0 )sampler2D bounds ; 65 66void bar6 () 67{ 68mat4x3 m43 ; 69float a1 = m43 [3 ].y ; 70//int a2 = m43.length(); // ERROR until shading_language_420pack is fully implemented 71const float b = 2 * a1 ; 72//a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; // ERROR until shading_language_420pack is fully implemented 73} 74 75 76#extension GL_ARB_texture_rectangle : enable 77#extension GL_ARB_shader_texture_lod : require 78 79uniform sampler2D s2D ; 80uniform sampler2DRect s2DR ; 81uniform sampler2DRectShadow s2DRS ; 82uniform sampler1D s1D ; 83uniform sampler2DShadow s2DS ; 84 85void main () 86{ 87o = textureGather (sampC ,vec3 (0.2 )); 88o .y = gl_ClipDistance [3 ]; 89bar3 (); 90bar4 (); 91bar5 (); 92bar6 (); 93}