yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

John KessenichBuilt-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.bd0747d6

main
236 B15 linesraw
1precision highp float;
2
3uniform sampler2D sampler;
4
5void main()
6{
7    vec4 color;
8
9    if (length(gl_PointCoord) < 0.3)
10        color = texture2D(sampler, gl_PointCoord);
11    else
12        color = vec4(0.0);
13
14    gl_FragColor = color;
15}