yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
bd0747d6
main
1precision highp float ; 2 3uniform sampler2D sampler; 4 5void main() 6{ 7vec4 color; 8 9if (length(gl_PointCoord) < 0.3 ) 10color = texture2D(sampler, gl_PointCoord); 11else 12color = vec4( 0.0 ); 13 14gl_FragColor = color ; 15}