yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
4f8fa5f9
main
1#version 460 2 3// GLSL spec: Hence, the types, initializers, and any location specifiers of all statically used uniform 4// variables with the same name must match across all shaders that are linked into a single program 5uniform crossStageBlock { 6float a ; 7float b ;// not present in frag 8}blockname ; 9 10void main () {}