yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
b2e5b5c5
main
1#version 460 2 3 4layout (location = 5 )in outBlock { 5vec4 o3 ; 6}; 7 8in vec2 o2 ;// declaration order different than vertex shader 9in vec4 o1 ;// declaration order different than vertex shader 10 11out vec4 outColor ; 12 13uniform vec2 u1 ; 14uniform vec3 u2 ;// initializer present in vertex stage 15uniform vec4 u3 = vec4 (0 );// initializer matches initializer in vertex stage 16 17uniform mat2 um2 = mat2 (4.0 ); 18 19layout (location = 0 ,binding = 0 )uniform sampler2D glass ; 20 21uniform crossStageBlock1 { 22uniform vec4 a ; 23vec4 b ; 24}; 25 26buffer fragOnlyBlock { 27vec2 fb1 ; 28}; 29 30uniform crossStageBlock2 { 31uniform vec4 a ; 32vec2 b ; 33}blockName2 [2 ];// instance name different from vert 34 35 36void main () 37{ 38vec4 color = o1 * u1 .rgrg * u2 .rgbr * u3 .rgba ;// o1 is statically used 39outColor = color ; 40} 41