yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
5e69ec68
main
1typedef float4 myVec4 ; 2 3float4 ShaderFunction (float4 input ,int ii ) :COLOR0 4{ 5typedef int myInt ; 6myVec4 a1 = myVec4 (1.0 ); 7myInt i = 2 ; 8typedef myInt myInt2 ; 9myInt2 j = ii ; 10return input * a1 + myVec4 (i + j ); 11}